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A new release of IOGRAM is available for your geometric projects. Download it here for Windows, Linux and Mac OS. This release features a major improvement of the WebGL rendering and appearance, with the Physically Based Rendering (PBR) pipeline (see it in action here!)

This release contains a number of new graphics features, such as: the reflection probe component, custom skybox, multiple cameras, lights, material creation and grid. We’ve also added a navigation mesh, terrain component and crowd simulation functionality.

On the interoperability front, IOGRAM now reads and write DXF files, and we also support obj, ply and off formats.

We made some sample projects to illustrate basic concepts in IOGRAM, starting with the Hello World of IOGRAM. You can find the projects on GitHub, and we outlined the key features of the projects in our documentation.

If you are considering using IOGRAM, let us know: we’d be happy to schedule a demo.

new release of Iogram is available for testing and experimentation!

Iogram still runs on Windows, Mac and Ubuntu, and builds standalone geometric apps to all of those platforms, plus WebGL.

Get your installer of choice here!

Ready to get started with Iogram? Check out our new supporting documentation:

Getting Started document

Iogram Tutorial videos

Auto-generated online component dictionary

If you are ready to go straight to the code, check out the core of Iogram, now fully open source!

We’re happy to announce our second major release, this time supporting Windows, Mac and Linux. All platforms build apps for all platforms, and for WebGL.

Enjoy, and let us know what you think!

Iogram for Windows

Iogram for Mac

Iogram for Linux